
Tabletop Tavern is a roguelike RTS where you build an army from scratch and command them across a brutal campaign. Recruit diverse units, create devastating synergies, and make tactical choices that shape the fate of every run.
Key features
Interested in review keys, access to early builds, or interviews with the dev? Shoot us an email: [email protected]
https://drive.google.com/drive/folders/1St8jwxdZq84yBy-m1sPySeKJlW2F2lHm?usp=sharing
Developers: TJ
Publisher: Frostbloom
Based in: Boston Massachusetus
Development time: 2 Years
Release Date: June 11th 2026
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General/Business: [email protected] Press: [email protected]

Tabletop Tavern is heavily inspired by my love of Total War and my crippling addiction to Roguelikes. I have always loved the battle mechanics and army building of Total War, but I wanted to fit that into an experience where I can sit down after work and play a complete session as opposed to have campaigns that last weeks.
I’m a self taught game dev who started learning game dev back in 2020 during the pandemic and never looked back! I’ve always been obsessed with Total War’s army-building and tactical battles, but I craved a roguelike twist. A game where I could dive into a short session after work and feel the rush of a complete, satisfying run. Tabletop Tavern is that dream brought to life.
https://www.youtube.com/watch?v=LJTBCClSg7s







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